I’ve been itching to try Star Trek Online for a while now. When it was still in development, I tried to get into the beta, but had no luck. Then I tried to find a demo or trial to play, but at first they didn’t offer one. And that’s a big mistake that most other online games make; if I can’t try a game, I’m not going to buy it. I’m not going to spend my money on a game I’ve never played, unless it comes from Blizzard.
Fortunately, there’s now a demo for STO, so I eagerly loaded it up (through Steam) and tried it out.
For a few years now, 3D has been making a slow comeback. In the past, it’s been little more than a gimmick, and was hindered by issues such as poor image quality and clunky glasses for the audience to wear. But with Avatar, 3D proved itself to Hollywood as a great way to make money. But has 3D finally moved into the mainstream, or is it still too soon?
I’m not going to apologize for all the time that passes between posts anymore. I write when I have the time, when I have something to write about, and when I feel like writing. Just subscribe to the RSS feed so you don’t have to keep coming back. I do have plans for making this blog a little more active, but it’s a still too early to say when that’ll happen.
Have you heard about this movie called Avatar? Have you? Really? It’s a science fiction thing with blue people and…oh, you have heard of it. What a surprise.
I’d like to give a quick mini-review of the movie, and then talk about something that’s perhaps much more interesting: the 3D tech behind the movie, and where that’s going.