UPDATE (Mar. 3, 2010): If anyone’s still hanging on the edge of their seat for this one, it’s been more or less resolved. I told the person who was threatening me that I wasn’t going to back down, and they’ve so far left me alone. That was back in November, of course. They had no legal standing on this.
UPDATE (Nov. 16 2009): Currently, the caller from this interview is threatening me with legal action. I’ve modified the post with a few more “seems to be”s to cover my ass. I think I’m fully within my rights to say what I’ve said here, but since I was called by the caller’s lawyer, I’m not taking any chances.
I just got done listening to a recent segment on NPR’s Science Friday (hosted by Ira Flatow) where they discussed the anti-vaccination movement, and even after 20 minutes, I’m still quivering with rage and frustration.
Ever get a problem in your head that you obsess over for days, or even weeks (or longer)? This is the one I’ve been working on for a while.
At some point, I started to wonder about dice rolling. Specifically, I wondered about the difference between rolling a single 12-sided die and two 6-sided dice. How do the two compare? Obviously, with a 12-sided die (which I will refer to as d12, in grand D&D tradition) every number on the die has an equal chance of being rolled (8.33%), ignoring variations in dice shape, weight, texture, etc.
But what about when you use a pair of six-sided die (d6)? Like a d12 (or any properly made dice) each number has the same chance of being rolled (16.67%). But when using them in a game, you add them up. How does that affect your odds of getting certain numbers?